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Assistant

You start knowing an Agent player (not yourself) and their role. If you die, they become malfunctioning.

  • The Assistant wakes up on the first night, and learns that John is the Analyst.
  • The Assistant wakes up on the first night, and learns that John is the Analyst. Later in the game, the Assistant dies, causing John to now be Malfunctioning. John wakes in the night to receive information from his Analyst ability The Narrator gives John arbitrary information because he is Malfunctioning.
  • The Assistant is Malfunctioning. The Assistant wakes up on the first night. John is the Analyst, but the Assistant incorrectly learns that John is the Bodyguard. Later in the game, the Assistant dies. John does not become Malfunctioning because the Assistant is still Malfunctioning.
  • As the Assistant you know one player who, besides Malfunctioning or appearing shenanigans, is confirmed to be an Agent. Telling as many players this as possible is a great way to let other Loyalists know they can trust this player.
  • Be wary about immediately trusting the player you learnt! You might have learnt false information somehow. If you tell them the Role you think they are before they tell you, then they can easily just lie to you by following your lead. If this happens, you won’t know your information is false. Instead, tell them you’re their Assistant, and that you’d like to know their Role.
  • While it can be very useful to share your information with other players, be careful because it might make you a target. If you die, the player that you learnt won’t be able to trust their information as they’ll be Malfunctioning from now on.
  • The first night that the Assistant is in play wake up the Assistant. Tell them a player who has an Agent Role, and their specific Role. Send them back to sleep.
  • If the Assistant dies mark the player that they learnt as Malfunctioning.
  • Placeholder Lore.