4. Malfunctioning
A malfunctioning player is deceived by the Narrator, in accordance with the game’s mechanics and rules, into believing their abilities are functioning as normal, when in reality as long as they’re malfunctioning any informational abilities they have will yield arbitrary information, and any non-information abilities cannot alter the state of the game. The only exception to not altering the state of the game is that if a malfunctioning player uses their ‘once per game’ ability then it is used up, and they will not be able to use it again, even if they are no longer malfunctioning. While giving arbitrary information to malfunctioning players can be used in part to balance the game, it should in most cases always be used in a deleterious manner to the malfunctioning player and their team. A malfunctioning player only corrupts the information received by their own abilities, not other player abilities that target them.
- The Assistant learns that John is the Analyst. Later in the game, the Assistant dies, causing John to now be malfunctioning. John wakes in the night to receive information from his Analyst ability. The Narrator gives John arbitrary information because he is malfunctioning.